Primary way to observe minerals:
- Grain mounts
- Thin sections
Tool relies on interaction of minerals and polarized light.
Important: cheap, quick, easy, only way to determine textures
Light
Electromagnetic energy derived from excess energy of electrons
Particle, Wave, or both?
- Particles = photons
- For mineralogy, consider light a wave
- Important wave interference phenomenon
Light has both electrical and magnetic energy
- Two components vibrate perpendicular to each other
- vibrate perpendicular to direction of propogation
- Electrical component interacts with electrical properties of minerals
Physical description similar to wave:
- v = velocity
- l = wavelength
- f = v/ l
Two light waves that vibrate at an angle to each other:
- vibrations interfere with each other
- interference creates a new wave
- direction determined by vector addition
Vibration direction of single wave can be split into various components with different vibration directions
Light composed of many waves:
- wave front = connects same point on adjacent waves
- wave normal = line perpendicular to wave front
- Light ray = direction of propagation of light energy
A very important point that will come up later:
- in some materials (isometric minerals and other materials isotropic),
wave normals and rays that are parallel
- other materials (non-isometric minerals anisotropic), wave normals
and rays are not parallel.
Polarized light
Unaltered light from some source (e.g. sun, light bulb) vibrates in all direction perpendicular to direction of propagation
Possible to polarize light
- passes through anisotropic material
- resolves into two rays, vibrate perpendicularly
- one ray absorbed by material
- light that emerges vibrates in only one direction
Interaction of light and matter
Velocity depends on material light passes through
- vacuum, v = 3.0 * 1017 nm/sec = 3.0 * 108 m/sec
- all other materials, v < 3.0 * 1017 nm/sec
When passes from one material to another
- f = constant
- if v increases, l also must also increase
- if v decreases, l also must also decrease
Isotropic geologic materials
- glass and isometric minerals
- electron density constant in all directions
- no variation with direction of interaction with electromagnetic radiation
Anisotropic geologic materials:
- minerals in tetragonal, hexagonal, orthorhombic, monoclinic and triclinic
systems
- interaction between light and electrons differ depending on direction
Reflection and Refraction
Light crossing boundary of transparent material
- reflected and refracted
Reflected light:
- angle of incidence = angle of reflection
- amount controls luster
Refracted light
- angle of incidence ¹ angle of refraction
- angle of refraction depends on index of refraction
Index of refraction:
- n = Vv/Vm
Vv = velocity in a vacuum (maximum value)
Vm = velocity in material
- n is always greater than 1
Angle of refraction given by Snells law:
Snells law works for isotropic and anisotropic material if:
- q are angles between normals to boundary
- direction is wave normal and not ray direction
- Important distinction for anisotropic material
Critical Angle, CA
Light going from low to high index material (fast to slow material)
- can always be refracted
- angle of refraction is smaller than angle of incidence
Light going from high to low index material:
- may not always be refracted
- light is bent toward the interface
- at some critical angle of incidence, the light will travel along
the interface
If angle of incidence > CA, then total internal reflection
CA can be derived from Snells law:
Dispersion
Material not always constant index of refraction
Normal dispersion:
- n higher for short wavelengths (Blue)
- n lower for long wavelengths (red)
With dispersion, its important to determine n and particular wavelength
- typically n given at l = 486, 589, and 656
- common wavelengths of the sun
Generally n589 is given.